Types of Gamers
In designing a game, you need to create game play that appeals to different types of players. Research on types suggest there are four:
1. Achievers: People who want to be "the best."
2. Explorers: People who take pride in knowing everything about the system.
3. Socializers: Interested in participating, making contact with other players.
4. Killers: Interested in dominating, will break rules, and use brute force.
I actually don't think players necessarily conform to a single one of these characteristics. For instance, in our poker group, I think I generally am an Explorer, but that sometimes I turn into a killer. Wooohhaaahhaaah. I guess sometimes I am also an Achiever and sometimes a Socializer...
Melissa is a clear Socializer. The Wolf plays like a Killer. Phil is an Achiever. Chuck is socializer/achiever. Luke and Andy, I'm not sure about...
2 comments:
1) Examples of "explorers"? Or are they rare?
2) Where you do you see yourself fitting in this?
3) Is your mapping strictly for poker playing or expands to a larger sense of human characteristics?
what retard can't read where you fit in this, greg. -mel (a damn fine socializer)
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