Cellular Automata
We discussed this in Game Design class this week. The basic idea is that certain simple mathematical rules when applied to certain simple set ups can generate incredibly complex results over generations.
It applies to Game Design because the idea with games is to have simple, easy to follow rules that generate interesting and complicated game play. The classic example is chess, with it's straight forward rules and infinite possibilities of game play.
How it applies to movies? Who knows? Who cares? It's just badass math shit. See it here. You may have to download a plugin.
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